The most powerful stories aren't told — they're discovered. I built this world around contrast. The ordinary and the incomprehensible. Everyday objects in the shadow of something enormous and unexplained. — quiet cues placed deliberately, never explained. I don't give the audience the answer. I give them the pieces and let them find their own meaning. As Andrew Stanton says — make the audience work for their meal.
Built in Unreal Engine using a PCG workflow combining the KB3D Americana and Spaceship Legacy kits. Two worlds that shouldn't coexist — placed together on purpose.